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Showing posts with label mind control. Show all posts
Showing posts with label mind control. Show all posts

19 December 2011

Interaxon + the Evolution of Thought Computing



In April I wrote an article on how mind control technologies are worth keeping an eye on because they fall in line with how technology must become more intimate and less visually invasive. At Le Web, CEO Ariel Garten of Interaxon summed this up nicely and provided a roadmap to where "thought computing" is headed (included at the bottom of this article).

Thought computing is the process of eliciting responses with the power of your mind. It's still in its early stages, in the sense that the hardware can't yet detect words or specific commands, but basic interactions are now possible. We can also play with their possibilities via providers of low-cost headsets, like eMotiv.

These headsets work "by reading the electrical signals on our heads," Garten explained. "When you think, or engage in anything mental, your brainwaves change."

Among other things, Interaxon experiments with producing musical interactions and even levitation (example: as your alpha waves rise, so does a chair that's wired to respond to your brain signals). It also built a thought-controlled computing installation at the Vancouver 2010 Winter Olympics.

12 May 2011

Nécomimi: For Those Who Ever Questioned the Utility of Playboy Bunny Headbands.


Don't you love how those ears perk up when she gets all feeny?


When I came home from Switzerland yesterday, The Man was all in a state about NeuroWear, the people behind the technology above.

"Do you think it's real?" he wondered.

Why not. It was only last month that I mentioned mind control tech was the new frontier, and NeuroWear's Nécomimi thing, which is basically a mood ring, doesn't represent the most serious ways in which mind-interfacing technology has advanced (1, 2, 3). But it does represent how cheap the technology has become, how sensitive, and how important it'll be for the future: people are playing with it.

To wit: BCI (brain computer inferface) users can even make beats.



I wouldn't worry about everybody and your mom getting "Nécomimi" bunny ears, though. (I am holding out for a tail.) The money's on the gaming industry, and eMotiv is already conducting open experiments in that arena.

Via.

12 April 2011

Keep An Eye On: Mind Control


3D printers? So last season. If you're not at home prototyping your own gear cubes (or statuettes of your likeness), consider yourself left behind as of last week.

Thankfully, there's hope. Today's big wave is mind control -- that is, our minds controlling other stuff (at least for now).

Last week during MIPTV's Connected Creativity segment, Baroness Susan Greenfield talked about how the mind works and is changing as a result of our technology adoption. She began her talk with an interesting statement that the mind is a place that (ideally) can't be hacked.

That's increasingly less true, and Greenfield betrays this herself by admitting we do change as a function of how we use technology.

We've opened APIs to our minds. We are constantly experimenting with new -- even bionic -- capabilities. We readily throw out what doesn't work, and keep what does, from the most banal -- vigilantly recording our present whereabouts on Foursquare and Facebook, stringing thoughts into something coherent to publish on Twitter -- to the large-scale and networked: organising to elect our first black President, to raise funds for the Japan tsunami, to remotely rebuild the Rainbow Warrior alongside Greenpeace.

Where to go from here? Directly to the source, with minimal middleman between point A (the brain) and point B (the intended outcome). And there's work in that direction. Two technologies I've seen this past week include:

  • Emotiv. For the time being this is an enclosed platform with apps built to work specifically with the technology. It is marketed to developers and researchers and costs a trifling $299. At MIPTV, Gavin McGarry claimed he tried it and was, like, crushing human heads with his superbrain and whatnot. (We survived, but I can see Gavin being the Carrie of the new millennium.)
I haven't any thoughts on where this is going (my opinions are heavily influenced by fringey Star Trek characters who used USB ports in their heads to hack safes at constant risk of brain damage by firewall). I do think we are moving in a direction where technology grows closer to the body, more like an extension of our own appendages, and we'll see ever more experimental (and cheap!) takes on closer human/machine integration.

I say this because as we grow more dependent on items like the iPad and iPhone, and their myriad capabilities that change our whole days, we must move toward carrying less technology with us, not more. These items are already quite small, intimate and relatively close to us all the time.

Tread lightly, mice and men. What comes next is bigger than compulsive live-published geolocal check-ins. And it will come with great responsibility (and probably a new iteration of Angry Birds).