Scrape Scraperteeth is a new artgame by my friend Jason Nelson, who, with it, has received some much-deserved recognition (at long last!).
In his words:
The game was commissioned by the San Francisco Gallery of Modern Art for a series on interactive works. Hopefully this is a sign that, as the recent Supreme Court ruling stated, that games (even simple/odd ones like mine) should be seen/created as artworks first and galleries are recognizing the artistic potential of the game engine and playscapes.
What I love about Jason's games is that the rules aren't obvious. You have to learn and relearn them in the landscape provided -- a landscape so loaded with cultural cues that they're an exercise in themselves. Let me know what you think. (Jeff Kwiatek has already responded to me with, "Oh my god what is this? It's overwhelming ... the stress.")
Here are other games of Jason's that I've covered, over the years. I have always found that with him I don't just play, I linger.